The Godhead Complex

The Godhead Complex

James Dashner

Young Adult

FLARE ABOVE, MAZE BELOW. Sadina and the islanders are up against both man and nature as they navigate their way to Alaska. There, they hope to meet the mysterious Godhead, unsure of what separates myth from truth. But the Godhead, now led by Alexandra, is fractured. Within the cracks of their sacred trinity, secrets are revealed that blur the lines of good and evil forever. After a devastating discovery, Isaac and Sadina are forced to split up. Minho holds the rest of the group together, but it's his beliefs that are slowly falling apart. What once drove Minho to join his sworn enemies is causing him to question everything. When Sadina finds a clue in The Book of Newt, her mission to meet the Godhead becomes even stronger. Isaac and Old Man Frypan come across an enigmatic traveler and learn that the cure isn't what it once was. They are shaken to the core when they realize that the immunes aren't as immune as they should be, and the world...
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The Tower of Air

The Tower of Air

James Dashner

Young Adult

Jimmy Fincher has been given two powerful gifts, and with them a responsibility he wouldn't wish on his worst enemy. Time is running out, and Jimmy finds himself in a desperate search for the third gift. The entire world is on the edge of chaos, and the most terrifying secret of all is about to be revealed—-the identity of the Stompers.
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Crank Palace

Crank Palace

James Dashner

Young Adult

Newt has been to hell and back with his friends.The Glade. The Maze. The Scorch. The inner halls of WICKED. But now he has a burden that can't be shared with Thomas and the others—the Flare. And Newt can't bear the thought of his friends watching him descend into madness as he succumbs to the virus.Leaving only a note, Newt departs the Berg before the Gladers return from their mission into Denver, Colorado. From there, he experiences the gritty nightmare of life on the streets, running from the infected and those hunting them, until he ends up in the Crank Palace, the last dumping ground of those without hope. Although Newt thought he was running away from his friends to save them from himself, along the way he meets a young mother named Keisha and her son, Dante, who end up saving Newt in a way he could never have imagined.Taking place during the latter events of The Death Cure, Crank Palace tells the story of Newt like never before, from inside his own
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The House of Tongues

The House of Tongues

James Dashner

Young Adult

David Player has spent 30 years trying to forget the traumas of his childhood. The threats, the kidnappings, the murders. The imagined curses of a people born centuries earlier, passed from father to son, mother to daughter, generation to generation. Its climax came in human form, a monster of a man, one of the most notorious serial killers the nation has ever seen: Pee Wee Gaskins. And Gaskins had a particular hatred for the Player family, then for David, himself, who barely escaped those years with his own life intact.
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The Rule of Thoughts

The Rule of Thoughts

James Dashner

Young Adult

From the New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts, the exciting sequel to The Eye of Minds. Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series.    Michael completed the Path.What he found at the end turned everything he’d ever known about his life—and the world—completely upside down.    He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine—and to make the Sleep safe for gamers once again. And, the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears.    Kaine is a tangent, a computer program that has become sentient. And Michael’s completing the Path was the first stage in turning Kaine’s master plan, the Mortality Doctrine, into a reality.    The Mortality Doctrine will populate Earth entirely with human bodies harboring tangent minds. Any gamer who sinks into the VirtNet risks coming out with a tangent intelligence in control of their body.    And the takeover has already begun. From the Hardcover edition.
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War of the Black Curtain

War of the Black Curtain

James Dashner

Young Adult

Morose claims to have been rescued by a mermaid. Morose bestows a precious gift to Lavender and then she uncharacteristically runs off with him. John has to travel the world to discover the reason his true love has left him for Morose with the help of Paully and his reformed daughter Nan Fey.
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A Gift of Ice

A Gift of Ice

James Dashner

Young Adult

In an impossible place under a door in the woods, Jimmy Fincher received the first of four gifts—-given by a mysterious and desperate people trying to save the world from a ruthless enemy. Now, Jimmy flees to Japan in search of the second gift. Peril is inescapable and mysteries abound as Jimmy receives a haunting warning: THE STOMPERS ARE COMING.
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A Door in the Woods

A Door in the Woods

James Dashner

Young Adult

Jimmy Fincher never expected that a normal day in the woods would drastically change his life. Deep in the forest, he discovers an old wooden door, setting off a chain of events that explode into a torrent of suspense and excitement. One mysterious door is going to change the world... forever.
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The Blade of Shattered Hope

The Blade of Shattered Hope

James Dashner

Young Adult

Things have changed for Atticus Higginbottom. After the near catastrophe in the Fourth Reality, Tick’s being homeschooled in the fields of science, trying to master the mysterious Chi’karda. But just as he begins to make progress, Mistress Jane reappears, now hideously scarred and much more powerful. She has tapped into the universe’s darkest secret to create the Blade of Shattered Hope, and in her quest to attain a Utopian Reality for the future of mankind, she’s ready to risk billions of lives—including those of Tick’s parents and sisters—to set her plan in motion. Her vengeance knows no bounds and when rumors begin to circulate about the secret scientific experiments taking place at the Factory, Tick and his friends—Sato, Sofia, and Paul—are faced with their most dangerous task yet. And they must not fail; for if they do, the entire universe could cease to exist.
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The Maze Cutter

The Maze Cutter

James Dashner

Young Adult

Seventy-three years after the events of The Death Cure, when Thomas and other immunes were sent to an island to survive the Flare-triggered apocalypse, their descendants have thrived. Sadina, Isaac, and Jackie all learned about the unkind history of the Gladers from The Book of Newt and tall tales from Old Man Frypan, but when a rusty old boat shows up one day with a woman bearing dark news of the mainland—everything changes. The group and their islander friends are forced to embark back to civilization where they find Cranks have evolved into a more violent, intelligent version of themselves. They are hunted by the Godhead, the Remnant Nation, and scientists with secret agendas. When they cross paths with an orphan named Minho from the Remnant Nation, the dangers become real and they don't know who they can trust. The islanders will have to survive long enough to figure out why they are being targeted, who is friend or foe, and what the Godhead has planned for the...
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The Iron Empire

The Iron Empire

James Dashner

Young Adult

James Dashner returns to the New York Times bestselling series!They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them . . . and history will be written by the victors.Fix the past. Save the future. It's now or never!
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The 13th Reality, Volume 1: The Journal of Curious Letters

The 13th Reality, Volume 1: The Journal of Curious Letters

James Dashner

Young Adult

“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times What if every time you made a choice that had a significant consequence, a new, alternate reality was created — the life that would've been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials "M.G.," the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live? The first volume of an outstanding new children's fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes — danger. . . As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
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The 13th Reality, Volume 2: The Hunt for Dark Infinity

The 13th Reality, Volume 2: The Hunt for Dark Infinity

James Dashner

Young Adult

“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times It’s been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything. The Realities are in danger — and from something more terrible than Mistress Jane and the mutated Chi’karda of the Thirteenth Reality. People from all Realities are unexplainably going insane. Worse, some Realities are fragmenting, disintegrating into nothingness. Master George has learned that Mr. Chu from the Fourth Reality is working on a mysterious new weapon called Dark Infinity. But no one has any idea how to stop the weapon — or even if it can be stopped. To make matters worse, Tick and his friends have been kidnapped, forced to wink from Reality to Reality, solving impossible riddles in order to survive the deadly traps surrounding them. Mistress Jane and Tick find themselves in a race to reach the weapon first — but who will destroy it and who will become its master?
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